Virtual Tourism in Berastagi Based on Roblox Metaverse Post-Covid-19 Pandemic

Authors

  • Rian Farta Wijaya Unversitas Pembangunan Panca Budi
  • Virdyra Tasril Universitas Pembangunan Panca Budi
  • Ranti Eka Putri Universitas Pembangunan Panca Budi
  • Dian Nabila Putri Universitas Pembangunan Panca Budi
  • Muhammad Rifai Sipayung Universitas Pembangunan Panca Budi

DOI:

https://doi.org/10.61306/ijecom.v2i2.42

Keywords:

Covid-19, Metaverse, Tourism, Roblox, Virtual

Abstract

The limited mobility and tightening of social restrictions have resulted in most tourist destinations becoming devoid of visitors. However, amid these challenges, an innovative concept has emerged that has captured attention, namely, the Virtual Tourism of Berastagi based on the Roblox Metaverse. The aim of this research is to provide a safe and innovative alternative for tourists, especially in the post-Covid-19 situation. Additionally, it is also expected to enhance the potential for future tourism visits to Berastagi. One of the platforms utilized is Roblox, a popular gaming and metaverse platform among children and teenagers. Through this platform, tourists can access Berastagi virtually with greater ease and interactivity.

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Published

30-11-2023

How to Cite

Rian Farta Wijaya, Virdyra Tasril, Ranti Eka Putri, Dian Nabila Putri, & Muhammad Rifai Sipayung. (2023). Virtual Tourism in Berastagi Based on Roblox Metaverse Post-Covid-19 Pandemic. International Journal Of Computer Sciences and Mathematics Engineering, 2(2), 200–207. https://doi.org/10.61306/ijecom.v2i2.42